Soda Can
Soda Can

2019

Play Everyday Social Campaign

Relaunched a gamified debit card to young millennials by making the campaign feel less like banking and more like playing.

Art Direction

Social Media Campaign

We made banking feel like a game. And back then, no brand was doing that.

Background

When the first launch flopped, the concept proved too abstract and the messaging too complex.

Idea

PlayEveryday G!

"G!" is millennial gaming slang for "I'm game!" We borrowed that energy and brought it into banking. The campaign reframed the product not as a financial tool but as an invitation to play.

Execution

We flooded Facebook and Instagram with interactive games, at a time when no brand was doing this.

Back then, interactive content on social media existed mostly in memes. Nobody was using it seriously for brand communication. We saw that gap and used it to our advantage, designing games that were genuinely fun while educating young millennials on how PlayEveryday Debit actually worked. Entertainment and information, packaged the way they actually consumed content.

More Works

Soda Can
Soda Can

2019

Play Everyday Social Campaign

Relaunched a gamified debit card to young millennials by making the campaign feel less like banking and more like playing.

Art Direction

Social Media Campaign

We made banking feel like a game. And back then, no brand was doing that.

Background

When the first launch flopped, the concept proved too abstract and the messaging too complex.

Idea

PlayEveryday G!

"G!" is millennial gaming slang for "I'm game!" We borrowed that energy and brought it into banking. The campaign reframed the product not as a financial tool but as an invitation to play.

Execution

We flooded Facebook and Instagram with interactive games, at a time when no brand was doing this.

Back then, interactive content on social media existed mostly in memes. Nobody was using it seriously for brand communication. We saw that gap and used it to our advantage, designing games that were genuinely fun while educating young millennials on how PlayEveryday Debit actually worked. Entertainment and information, packaged the way they actually consumed content.

More Works

Soda Can
Soda Can

2019

Play Everyday Social Campaign

Relaunched a gamified debit card to young millennials by making the campaign feel less like banking and more like playing.

Art Direction

Social Media Campaign

We made banking feel like a game. And back then, no brand was doing that.

Background

When the first launch flopped, the concept proved too abstract and the messaging too complex.

Idea

PlayEveryday G!

"G!" is millennial gaming slang for "I'm game!" We borrowed that energy and brought it into banking. The campaign reframed the product not as a financial tool but as an invitation to play.

Execution

We flooded Facebook and Instagram with interactive games, at a time when no brand was doing this.

Back then, interactive content on social media existed mostly in memes. Nobody was using it seriously for brand communication. We saw that gap and used it to our advantage, designing games that were genuinely fun while educating young millennials on how PlayEveryday Debit actually worked. Entertainment and information, packaged the way they actually consumed content.

More Works